O truque inteligente de Persona 5 The Phantom X que ninguém é Discutindo
The explanation for the game's "contract" mechanic is similar to that of the Persona 5 Royal DLC boss fights against Makoto Yuki and Yu Narukami in that they are cognitive beings rather than the actual individual.
On his way home from school, Nagisa encounters a talking owl, Lufel. While listening to Lufel, a delivery biker attempts to ram into Nagisa, but Nagisa accidentally brings himself and Lufel to the Metaverse, a supernatural realm representing the unconscious desires of humanity.
[8] The Persona staff provided input on the game's story and setting, and directly presented ideas regarding the characterization of the Phantom Thieves, which were then turned into original characters by Black Wings staff.[citation needed]
There are several changes that have been made to locations in the overworld compared to the original game due to being set in an alternate timeline:
The game begins in a similar vein to how Persona 5 begins, midway through the infiltration at Niijima's Palace. However, when Joker begins to make his escape, a hooded intruder intervenes and attacks him.
Kazuhiko Tsuda: A young schoolboy who is keen on solving on-street incidents and training his deductive skills.
Note: Some of the following title missions are unofficial translations and may be subject to change upon released of an official English localization. List of Chapter[]
They also appear within the CrossFate storyline where it is revealed they exist in a parallel world to the protagonist's group of Phantom Thieves.
On his way to school the following day, Nagisa meets with his classmate Motoha Arai and her best friend, Tomoko Noge, who aspires to play baseball professionally after Motoha abruptly quit baseball. Tomoko saves Motoha from being rammed by Kiuchi, but she herself is thrown onto the tracks, preventing her from playing baseball. Motoha resolves to change Kiuchi's heart.
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Most of these targets tend to have their crimes heavily watered down compared to those from the original Persona 5, with crimes mostly arranging from public indecency or financial extortion.
As he navigates the mysterious realms of the Metaverse and the Velvet Room, and grapples with ruinous visions that threaten his everyday life, he must discover what there is to take from this new world—and all in true Phantom Thief style.
Despite this, however, the calendar does appear in the game, albeit superficially and seemingly only used to track the days playing the game.[48] This also means there are no deadlines in this game and the protagonist can take as long as necessary to clear story missions.
The gameplay isn't bad, but it's clear that they've decided to focus on finding more ways to get people to spend rather than creating an enjoyable experience. Especially when we have previous versions to compare to, the global version is way stingier, consistently giving less rewards and increasing prices.
As the male silent protagonist (who Persona 5 The Phantom X is named by the player, though he is canonically named Nagisa Kamishiro[d], but also given the codename Wonder) attending the school in modern-day Tokyo, players experience the story events, answer questions in class, and freely explore the city after school or during days off in order to engage in various activities.
The characters from Persona 3 Reload are a special case. They are actual Persona users but have an unknown connection to the protagonist's cognition and appear as cognitions.